Street2Elite Boxing

Street2Elite Boxing. A boxing gym tycoon.

From the streets to elite glory.

Train in a borrowed gym, open your own in a railway arch, sign a stable and fight your way to the British title.

In development PC first. Free demo planned for June 2027.

Mad Beans Games A Mad Beans production Scroll to the game

The game

Three jobs. One career.

You start as a raw kid hitting the bags in a veteran coach's gym. You finish as a champion who owns the gym, the stable and the show.

Every day is yours to plan. Train, run the gym, deal with members and staff, then sleep and wake up stronger. Fast-forward skips to the next thing that needs you and stops for anything that needs a decision.

A brick warehouse gym at night with a Street2Elite banner over the door.
Your name over the door. Concept art
  • The fighter

    Train, spar and box your own fights in real time. Arcade controls, real rules and three judges at ringside.

  • The gym owner

    Build, equip and run a gym that never closes. Members pay the rent. Kit wears out. Staff want paying on Friday.

  • The promoter

    Sign a stable, train them and work their corner on fight night. Your own shows follow in the first free update.

The road

From the streets to elite

About four years of a boxing life in 10 to 15 hours of play.

  1. Hour one

    The coach's gym

    Learn the bag, the pads and the rope. Spar the regulars. Box your first amateur bouts at a sports hall club show.

  2. The offer

    £10,000 and a set of keys

    The coach sees something in you and puts up the money for your own gym. That stake can come back to bite.

  3. Your own gym

    A railway arch

    Second-hand kit, room for 40 members and rent due every month. Memberships barely cover it. Purses keep you going.

  4. Turn pro

    The debut

    Four rounds on another promoter's show for £1,500. Build a record. Take the risky fight for the bigger purse.

  5. The stable

    Find the next one

    Spar your members to see who has it. Sign the best on contracts with a purse split. Work their corner.

  6. The belts

    Area. English. British.

    Three big nights. Win the last one in front of a packed hall. The credits roll and the save carries on.

Features

Train. Compete. Dominate.

  • A young boxer in a black hoodie with red gloves raised.

    Create your boxer

    Shape a face, a build and a stance. Pick a style from boxer, puncher, swarmer or counter-puncher. Then make the most of what you were given.

  • A fight gym from above with a ring in the middle and bags around it.

    Build your gym

    Place every bag, ring and mirror yourself. Better kit trains faster and pulls in better members. Move to a bigger unit and take your layout with you.

  • Three scout cards showing young fighters with their age, record and weight class.

    Scout talent

    Stats start hidden. Spar a fighter to see what they have. The more rounds you share, the clearer the picture.

  • A main event poster over a lit ring and a dark crowd.

    Put on shows Free update

    Book the venue, build the card and sell the tickets. Start in a 200-seat leisure centre. Finish in a stadium.

All art on this page is concept art. Screenshots arrive with the first playable build.

The fight

Real boxing first

Three-minute rounds. Ten-point must. Three judges. Knockdowns, standing counts, cuts and the doctor's stoppage.

Every punch costs stamina and a miss costs more. Body shots bank damage that slows a fighter down late on. Between rounds your corner works the cut, tops up the tank and gives one instruction.

A three-minute round plays out in about 90 real seconds. You can change that in the settings.

How the four styles match up Punchers beat swarmers. Swarmers beat counter-punchers. Counter-punchers beat punchers. Boxers stand even with all three. beats beats beats Puncher Swarmer Counterpuncher Boxereven with all
Styles make fights. Punchers beat swarmers, swarmers beat counter-punchers and counter-punchers beat punchers. Boxers stand even with everyone.

One fight. Three ways to see it.

  • Play it

    Your own fights use arcade controls. Stats set the ceiling. Your hands decide the close ones.

  • Work the corner

    Your stable fights play out in 3D while you watch from the corner. Between rounds you patch them up and send them back out with a plan.

  • Sim it

    Skip any fight you like. You get the result and a round by round report.

Scouting

Spar them to find out

Every walk-in could be a champion or a waste of a contract. Their numbers stay hidden until you share a ring.

Each round you spar narrows the guess. Sign them early and cheap on a hunch. Spar longer and pay for the certainty. Try it on the three prospects here.

These fighters come from the concept art. Their numbers are made up for this page.

Tommy "The Gun" Smith

24 | 5-0 | Welterweight

Style Unknown

??Overall

    Not sparred yet

    The gym

    The gym never closes

    Members come and go through the day and night. Every bag, ball and ring can be used by you or by them.

    1. 1

      Railway arch

      40 members

      A bag, a mirror and a ring made of rope and hope. Rent is £900 a month plus bills.

    2. 2

      Industrial unit

      120 members

      Room for a proper ring, classes and staff. Your old layout comes with you.

    3. 3

      The old mill

      250 members

      A fight gym people travel to. Unlocks once you hold the English title.

    Gains bank on rest

    Training builds up pending gains. Sleep and rest days turn them into stat points, just as real training does. A day off is a reward.

    Kit trains the body

    The heavy bag builds power. The speed ball builds speed. Pads build technique. Skipping and roadwork build endurance. Play a short drill for a bonus or let the session run.

    Staff take the load

    Hire coaches, a cutman, a cleaner, a receptionist and security. Hand over whatever has become routine and get back to the ring.

    Money runs tight

    A bad run means an overdraft, a loan from the coach or selling kit at a loss. It sets you back months. It never ends the game.

    Your brand

    Your name on everything

    Design a logo for your gym from layers. It goes on your trunks, the ring canvas, the corner pads and the sign over the door.

    New symbols and colours unlock as your name grows. Have a go below. The designer in the game has more layers.

    Logo
    Trunks
    Ring canvas
    Shape
    Symbol
    Colours

    The town

    A town in your corner

    Your gym sits in a small British town seen from above, lit window by window after dark. Every business can be visited. Every business can sponsor you.

    Fight offers, sponsor deals, messages, the bank and the rankings all arrive on your phone. Sponsors you treat well stay loyal as you grow.

    • Southpaw SupplementsProtein, energy drinks and meal plans
    • Ink and IronTattoos that sponsors may love or hate
    • Haymaker HardwareNew kit and repairs
    • The Clinch CaféMorale and new faces
    • The Lucky PunchTicket sales and rumours
    • Below the Belt BakeryCheat meals and a sponsor with a sense of humour
    • Working names. The town itself is still looking for one.

    Roadmap

    Where it stands

    The plan as of October 2026. Every milestone ends with a playable build and a test it has to pass.

    1. Oct 2026

      Foundation Now

      Engine, characters, lighting and build tools in place. The fight engine is already being tuned.

    2. Nov to Dec 2026

      Fight slice

      A four-round fight that five people play and want another go at.

    3. Dec 2026 to Jan 2027

      Gym life

      The running clock, training kit, sleep, the weekly planner and simmed weeks.

    4. Feb 2027

      The opening

      Character creator, amateur bouts and the coach's offer.

    5. Mar to Apr 2027

      Your own gym

      Build mode, members, money, staff, recruiting and contracts.

    6. June 2027

      Free demo

      Planned for Steam Next Fest. The coach's gym, your first month in the arch and your pro debut.

    7. Jun to Sep 2027

      Career and town

      Rankings, the three belts, sponsors, the town, tattoos and the logo on everything.

    8. Oct 2027

      Launch

      The full run from the streets to the British title.

    Free updates after launch

    1. Promoter. Your own shows, venues, cards, press conferences and weigh-ins.
    2. Life. A house, a family, haircuts and barbers.
    3. Women's boxing. Female divisions and a female career.
    4. Europe and World. Bigger belts, arenas, stadiums and TV deals.
    5. Town. Walk the streets and step inside the shops.
    6. Kit. The full kit designer.

    Concept art

    The look we are building towards

    Old brick, warm light and gold trim. A British fight gym that grows into a big fight night brand.

    Questions

    Ringside questions

    When can I play it?

    A free demo is planned for Steam Next Fest in June 2027. The full game is planned for October 2027.

    What will it run on?

    PC first, on Steam. Controller support is planned.

    What will it cost?

    It will be a premium game with a free demo. The price is not set yet. Any extras after launch will be cosmetic, such as kit and arena packs. Nothing you can buy will change a stat.

    Is it a manager game?

    Partly. You run a gym and a stable, but you also box your own fights with real-time controls. Your stats set how good you can be. Your hands decide the close fights.

    Can I box as a woman?

    Yes, from the women's boxing update after launch. It adds female divisions and a female career with its own kit and animation work.

    Is it family friendly?

    Yes. Hard fights and tough decisions, kept family friendly throughout.

    Who is making it?

    Mad Beans Games, the small studio behind Barrowfall and the BoxManager web game. Street2Elite Boxing is a working title.